Tuesday, November 29, 2011

Red Faction: Guerrilla

I love explosions, and I think everyone out there can agree they would like to see a building get destroyed by that lone rocket hitting a wall, without the mercenaries style puff of smoke that most games used. This is the game you need for that. The destruction is so detailed, and it all happens in real time without there being any smoke. It is so much fun to take one of the vehicles and ram it into a building, or take one of the mechs you get from a mission, and destroy it. The story is pretty solid, finding the lead character joining the red faction after he witnesses his brothers death. There is a need to play the story through, so that you can get all of the cool toys you need to destroy more. The money system is salvage, which you get from destroying buildings, vehicles, and EDF strong holds. The main problem that I had with this game is that, once you destroy everything, there is really no incentive to keep playing it. I laid waist to mars, and when done, I grew displease with it. This game needed some way to rebuild everything to keep you going, but it does not have it. For this reason, I would give it a 3 out of 5, but with the $12.99 price at GameStop, I am giving this a 3.5 out of 5, for a game that will keep you interested in it and all of the destruction, but if you want a lasting game, look for a more intuitive open world game.

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